![]() The square station at the top right has three passengers waiting: one to go to a triangle station, and two to go to a circle station. Passengers appear at stations and are represented by the symbol of their destination station. The map is drawn in a minimalist abstract style pioneered by Harry Beck. Stations are represented by a variety of symbols, with some (circles, squares, triangles) being more common than others (cross, star, pie wedge). When the waiting time at any one station becomes too long, it fills to capacity and the game ends. Mini Metro is a game about moving people on a transportation network based on real-world locations. It shows how routes change over the course of the game, not the actual gameplay. Fantastic feature! ![]() This image was made with the in-game animated gif tool. I bought it before even getting halfway through the first “Let’s Play” I found on YouTube. So when game dev Tanya X Short tweeted about her nephew finding Mini Metro captivating to watch I decided to check it out. Route creation is an experience that quickly puts me into flow, combining engineering, intuition, aesthetics, and a compulsion for optimization that blocks off my awareness of the rest of the world. ![]() Going as far back for me as The Railroad Works, I’ve been hooked by various titles over the years including the board game Empire Builder and the cleverly disguised time vampire that is the Railroad Tycoon series. There’s something special about transportation games, especially if they involve trains. ![]()
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